Achacha Chanbara
FIRE 3

Achacha Chanbara

  • ATK:
  • 1400

  • DEF:
  • 400

  • View:
  • 2439




During either player's turn, when a card or effect is activated that will inflict damage when it resolves: You can Special Summon this card from your hand, and if you do, inflict 400 damage to your opponent.




 
 
AI Power Analysis
UtilityConfidence: MediumEvaluated Oct 8, 2026
42± 8/ 100
Power Score
Intrinsic 43
Deck 41

Achacha Chanbara — Power Evaluation

Final Score: 42 ± 8 · Confidence: Medium

  • Intrinsic: 43 · Deck: 41 · Meta: provisional
  • Primary role: Utility · Secondary: Hand trap

Why it scores here

Achacha Chanbara is a free, hand-only Special Summon that fires only when a damage-inflicting card or effect is activated, and its 400 damage is a small, one-time return. It is a reactive body rather than a reliable engine, so it scores in the low 40s. The 1400 ATK and 400 DEF earn no points; the Level 3 Fire Warrior body earns only a modest material score because no combo evidence shows it being used that way.

Axis scores

Axis Score Evidence
Accessibility 45 Summonable from hand, but only when a damage-inflicting activation happens, so it is not live on demand (verified text; 2 sample decks, observed).
Combo & Conversion 20 Converts one card into a 1400-ATK body and 400 damage, with no recorded board or combo evidence (verified text; no combos, so text-only inference).
Resource Economy 30 Free summon with no cost and no card advantage beyond the body; the 400 damage is not card economy (verified text).
Effect & Interaction 20 Deals 400 damage in response to damage plays but does not negate or remove anything (verified text).
Material Utility 50 A Level 3 Fire Warrior is a usable generic Level 3 material body, but no material role evidence exists (verified stats; inferred use).
Resilience & Flexibility 40 Hand-only trigger that resolves as its own effect, so it can still summon if the triggering activation is negated (inferred from text).
Deck-Building Efficiency 65 One slot, no garnet or lock, unlimited copies assumed (verified; data gap on banlist token).

Calculation

Weight profile: 0.7 Utility (primary) + 0.3 Hand trap (secondary). Intrinsic ≈ 43, Deck ≈ 41, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Free, hand-only Special Summon with no cost
  • Punishes damage-inflicting plays with 400 damage
  • Level 3 Fire Warrior body that can serve as generic Level 3 material (inferred)
  • Low deckbuilding cost: one slot, no lock

Weaknesses

  • Reactive only: needs a damage-inflicting activation to trigger
  • 400 damage is a minor, one-time effect
  • 1400 ATK body with no board presence beyond the summon
  • No combo or guide evidence of a real starting role

Counters / choke points

  • Lines with no damage-inflicting activations leave it with no trigger (inferred)
  • Opponent hand traps that act before the damage activation can remove the window (inferred)

Best use

Utility hand-summon body that answers damage plays. Decks: Vanquish Soul, Heroic. Suggested copies: 2.

Evidence & gaps

  • Verified: Hand-only Special Summon with no cost; Triggers when a damage-inflicting card or effect is activated, dealing 400 damage to the opponent; Level 3, Fire, Warrior, 1400 ATK / 400 DEF, Effect Monster; Formats: TCG, OCG, MasterDuel, DuelLinks
  • Observed: Appears in 2 sample decks (Vanquish Soul, Heroic), both in gameplay type 7; Average 2.5 copies per deck, with 2 and 3 copies observed; Co-occurs with Reinforcement of the Army and Terraforming in both decks
  • Inferred: The summon can still resolve if the triggering activation is negated, since it is a separate effect; As a Level 3 body it is a usable generic Level 3 material
  • Data gaps: No combo evidence (combo data.total combos = 0) No guides No usage statistics (StatisticsCard) available Only 2 sample decks, so deck signal is thin No banlist token; copy limit assumed to be 3 No rulings for chain-response timing of the trigger











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