FIRE
3Achacha Chanbara
ATK:
1400
DEF:
400
View:
2439
During either player's turn, when a card or effect is activated that will inflict damage when it resolves: You can Special Summon this card from your hand, and if you do, inflict 400 damage to your opponent.
Achacha Chanbara — Power Evaluation
Final Score: 42 ± 8 · Confidence: Medium
- Intrinsic: 43 · Deck: 41 · Meta: provisional
- Primary role: Utility · Secondary: Hand trap
Why it scores here
Achacha Chanbara is a free, hand-only Special Summon that fires only when a damage-inflicting card or effect is activated, and its 400 damage is a small, one-time return. It is a reactive body rather than a reliable engine, so it scores in the low 40s. The 1400 ATK and 400 DEF earn no points; the Level 3 Fire Warrior body earns only a modest material score because no combo evidence shows it being used that way.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 45 | Summonable from hand, but only when a damage-inflicting activation happens, so it is not live on demand (verified text; 2 sample decks, observed). |
| Combo & Conversion | 20 | Converts one card into a 1400-ATK body and 400 damage, with no recorded board or combo evidence (verified text; no combos, so text-only inference). |
| Resource Economy | 30 | Free summon with no cost and no card advantage beyond the body; the 400 damage is not card economy (verified text). |
| Effect & Interaction | 20 | Deals 400 damage in response to damage plays but does not negate or remove anything (verified text). |
| Material Utility | 50 | A Level 3 Fire Warrior is a usable generic Level 3 material body, but no material role evidence exists (verified stats; inferred use). |
| Resilience & Flexibility | 40 | Hand-only trigger that resolves as its own effect, so it can still summon if the triggering activation is negated (inferred from text). |
| Deck-Building Efficiency | 65 | One slot, no garnet or lock, unlimited copies assumed (verified; data gap on banlist token). |
Calculation
Weight profile: 0.7 Utility (primary) + 0.3 Hand trap (secondary). Intrinsic ≈ 43, Deck ≈ 41, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Free, hand-only Special Summon with no cost
- Punishes damage-inflicting plays with 400 damage
- Level 3 Fire Warrior body that can serve as generic Level 3 material (inferred)
- Low deckbuilding cost: one slot, no lock
Weaknesses
- Reactive only: needs a damage-inflicting activation to trigger
- 400 damage is a minor, one-time effect
- 1400 ATK body with no board presence beyond the summon
- No combo or guide evidence of a real starting role
Counters / choke points
- Lines with no damage-inflicting activations leave it with no trigger (inferred)
- Opponent hand traps that act before the damage activation can remove the window (inferred)
Best use
Utility hand-summon body that answers damage plays. Decks: Vanquish Soul, Heroic. Suggested copies: 2.
Evidence & gaps
- Verified: Hand-only Special Summon with no cost; Triggers when a damage-inflicting card or effect is activated, dealing 400 damage to the opponent; Level 3, Fire, Warrior, 1400 ATK / 400 DEF, Effect Monster; Formats: TCG, OCG, MasterDuel, DuelLinks
- Observed: Appears in 2 sample decks (Vanquish Soul, Heroic), both in gameplay type 7; Average 2.5 copies per deck, with 2 and 3 copies observed; Co-occurs with Reinforcement of the Army and Terraforming in both decks
- Inferred: The summon can still resolve if the triggering activation is negated, since it is a separate effect; As a Level 3 body it is a usable generic Level 3 material
- Data gaps: No combo evidence (combo data.total combos = 0) No guides No usage statistics (StatisticsCard) available Only 2 sample decks, so deck signal is thin No banlist token; copy limit assumed to be 3 No rulings for chain-response timing of the trigger






